We don the masks of the harvest reaper to stalk the dank halls of a far off land of clockwork intrigue and steam-powered assassination, perched on the balustrades of our own mental palaces, poised to strike in the blink of an eye. What are we waiting for? Only the final strike of the witching hour, when we will descend and offer up that vengeful mantra of horror that was granted to us by the great Machiavellian evil: Thnks fr th vidya gms. It’s enough to make a person’s blood run cold, robbing even the most comforting evening of matching three or grinding levels of hope and rendering it an empty shell of its former self. This is where fun goes to die. This is where For Glory is only a long-forgotten menu option, and not an ideal to strive for. This, my friends, is Dishonored Halloween.
On a serious note, the Lana Polansky article we reference heavily in segment 2 can be found here.
You can get our podcast on iTunes, on Stitcher, or you can download it directly by clicking here.
This Month’s Game Club Game:Dishonored
Next Month: Gameography:Mike Joffe
I’ll be putting up a list of Mike’s games in the next few days, and I’ll link them. Until then, check out his website, found here.
Music This Episode:
Blown Away by Kevin MacLeod
Job Anthem 1 by Nobuo Uematsu
Knife of Dunwall Ending Theme by Daniel Licht
Find Me on a Whim by Devin Vibert
Dance of Gold by Michiru Yamane
Glitchhikers is a game about one long night on one long road and the adventures you find along it. I play through the entire game in this video, so if you’re interested in good things just go get it and play it at http://glitchhikers.com/ it will only take 30 minutes at most and it’s great.
In the technological haven of Cocoon, a disquiet grows. The citizens are fearful, the government overreaching, and a calamity from outside the tense peace threatens to tear down everything. You could say it strikes like a bolt of … well, you get the picture. It’s Final Fantasy XIII, and I’m going to beat it come hell or high water!
Final Fantasy XIII is the eleventy-bajillionth game in Square-Enix’s seminal JRPG franchise, no matter what the roman numerals might claim. It was originally released for PS3/360 in 2010 and is now available on PC. Go find it at http://www.finalfantasy13game.com/
Between the heights of Rapture and the lows of Columbia lies the neglected middle chapter of the BioShock series—BioShock 2! Matt decides to break his no-shooters rule to return to Rapture nearly as long ago as the game’s time frame to explore the underwater nightmare of Objectivism and first person exploration gone horribly wrong. Namely, he jumps around a lot and looks at plants, but it’s a better time for it!
The Mappers are joined once again by Honorary Cartography Extraordinaire Destiny Sturdivant for the inaugural meeting of the RPG Explorers Club. Matthew leads them down the Mako-soaked lanes of his memory as they dig up that burning question for the ages: what exactly does happen to Aeris? It’s a long journey, full of pitfalls and pratfalls, and together they all learn to love again. Just like Cloud. Who learns to love a certain flower girl. Who dies. Oh right, Aeris dies.
You can get our podcast on iTunes, on Stitcher, or you can download it directly by clicking HERE.
Games Discussed: Sims 3, Final Fantasy Theatrhythm: Curtain Call, Neverending Nightmares, EGX, Even the Stars, Clicker Heroes, Cookie Clicker, Candy Box, and of course, Final Fantasy VII
Music This Episode:
Blown Away by Kevin MacLeod
Anxious Heart by Nobuo Uematsu
Turk’s Theme by Nobuo Uematsu
The Great Warrior by Nobuo Uematsu
Theatrhythm Curtain Call End Theme by Tokyo Ska Paradise Orchestra
This post contains spoilers for Your Actions Do Not Effect The Ending, Bioshock Infinite and Gone Home.
When I was young, I used to move my bed around. My sister and I shared a room for many years longer than we wanted to, the unneeded third bedroom was filled with junk when we moved in, and the time was never right to clear it out. Unable to have our own spaces, we exercised the control we had, and every few months we’d rearrange the layout of the room. My bed was placed against the door, my sister’s bed under the window, forming a horrendously impractical L-Shape that rendered most of the floorspace unusable for the important things in life such as setting up all your Bionicle figures in an impressive tableau.
I don’t remember what my father said, but I remember he was standing on the third step from the top. I don’t remember what month he left, but I remember I was about to ask him to go play football for the first time in weeks. I don’t remember what my mother did in the hours and days that followed, but I remember my bed was against the door, just five steps from the landing.
A long night of restless sleep, awoken again and again by a loop of nightmares. When every waking moment is a horror, and every sleep brings terrors novel and strange, who can say what the difference even is between sleep and dreams?
Neverending Nightmares is a horror exploration game made by Infinitap Games, in which you explore the labyrinthine demons of the mind of the main character, Thomas, inspired by game creator Matt Gilgenbach’s own struggles with mental illness. You can get the game at http://http://neverendingnightmares.com/