Happy New Year, folks. We made it.
2015 has been a difficult year, which makes it fairly similar to a lot of other years we’ve seen. I’ve been fighting a mental illness which is getting more and more debilitating by the day, and despite that I’ve put out a lot of what I consider to be great work. That said, I’m tired, and need to make a lot of personal changes if I’m going to make it through 2016 without keeling over from exhaustion.
One of those changes is going to be to the writing that I put out. Games Criticism isn’t a sustainable sphere, and honestly my heart isn’t in it. I’m proud of the work I’ve done, and want to keep doing it, but I don’t think it can be The Primary Thing anymore. I want to write stories, I want to create things, and I want to write more about films as well. 2015 made it clear to me that the only way for me to grow satisfactorily as a person (and as a Games Critic) is to de-emphasize Games in my life, have an even wider spectrum of experience, and to free myself of the need to produce work.
Which isn’t to say that I’m going away, only that I’m going to try to refocus somewhat in 2016. I want to free myself of the need to write, so that when I do write it’s because I want to. I want all my articles, podcasts and (hopefully, soon!) eBook to be produced out of enthusiasm and not obligation. I’d love to keep a high pace of work up this year, but I don’t want to do so at the expense of my self-care any longer.
I don’t know what this means for what 2016 will bring, and I’m not going to predict. Here’s to another year of getting through.
- Super Black Friday Sweep (by Jim Bending)
- Bellular Hexatosis (by neotenomie & Porpentine)
- You Lose Chess (by Jens Bojaryn)
- PERSPEkTIVA (by Mathias Beckerle)
- Call of Dudley (by Poor Track Design)