Broken Age

Let’s Play: Broken Age

Vella sleeps outside under a tree by the shore, Shay sleeps in a bed in his very own spaceship, and both have only one thing in common: neither wish to wake up. But awake they must, both figuratively and literally, and Jackson is there to follow them on their adventures as they reach the age where, neither child nor adult, they begin to understand the truths of the worlds around them. Welcome, to this Let’s Play of Double Fine’s point and click adventure: Broken Age.

Broken Age is a game developed and published by Double Fine for PC. You can find more at http://www.brokenagegame.com/

Abnormal Mapping 18: Shilly Shally Shuffle

final-fantasy-wallpaper

Hope lies in ruins. The calamity hangs overhead. People look up, wishing that some savior will come. But nothing will save us from the inevitable: extended CGI anime movie sequels to games that didn’t need them. Alas, in this darkest hour, when all that is Holy is buried and the stigma of the planet taints even the bravest of us, the Abnormal Mappers are all that stand between the inevitable void and salvation. But worry not, this is just the last dream of all of us. The ultimate vision. One might even say … no, that’s not for mortal mouths to speak. It drives people mad, sputtering nonsense words like ‘shilly shally’ and ‘memetic legacy’. Fearing this fate, we dwell on the inconsequential: snowboarding, a few good Turks, and our own tiny hope for the future.

You can get our podcast on iTunes, on Stitcher, or you can download it directly by clicking here.

Games Discussed: Sims 3, Binding of Isaac: Rebirth, Resident Evil 4, Broken Age, Bayonetta 2, Hatoful Boyfriend, Final Fantasy VII, Final Fantasy VII: Advent Children Complete

Music This Episode:
Blown Away by Kevin MacLeod
Those Who Fight (Piano Ver.) by Nobuo Uematsu
Tenrai ~Divinity II~ by Nobuo Uematsu
One Winged Angel by Nobuo Uematsu

Broken Age (Act 1)

Double Fine’s Broken Age is a weird beast of a game. The first big giant kickstarter success story, its humble beginnings quickly ballooned into a game so sizable that it’s been split into two parts, one releasing now and the other releasing later in the year. I was tempted to wait, but a new game showing up that I knew I could play in an evening was exciting, so play it I did.

Broken Age is an adventure game through and through. You click around environments, talk to people, collect and combine items, and then use said items to enact the progress of the story. What’s interesting about it though is that it takes this very static framework and gives it an ease of use that is welcome, though hardly revelatory. This is a game where it’s nearly impossible to get stuck so long as one stops and thinks, where backtracking is kept to a minimum, and nothing feels truly obtuse. The gimmick, such as it is, is that there’s two characters that you can switch between on the fly, but honestly they operate as wholly separate entities with only a thematic idea between them.  This is as traditional as adventure games get in structure.

What’s more interesting then is the thematic elements. Broken Age is a charming story, full of jokes that are incisive without being mean spirited, something games seem to have a hard time with. But as importantly, underneath all the jokes, is a message that took me by surprise. The young woman, Vella, has a story that’s about the subjugation of women by the culture they live in, where maidens are fed to a monster yearly to appease it. Vella thinks this idea is quite rightly stupid, and seeks instead to not only fight the monster, but spur others to her cause.

Anyone who pays attention to video games knows that games have a very real problem with portrayals, inclusion, and treatment of women, from game making to game playing. So it’s surprising to see a story here that actually is about what it means to challenge an oppressive patriarchal status quo, and how it can affect even those who suffer under it into believing the backwards lies they’ve been fed. It’s presented in the context of a Disney-style fairy tale, but it’s really clear about what it is in a way that I can’t help but marvel it. 

The game is a treat, even in its half-completed state, but its willingness to be this nostalgic revisiting of a genre and also a fairly progressive (for a widely released, big-studio game, very progressive) game in its messaging is commendable. Broken Age manages to have a foot in both the future and the past, but instead of feeling held back it really turns that into something lovingly crafted and wholly consistent.